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Installation

Requirements

Blender 4.2 or newer — verified against 5.0.1 and 5.2.0 LTS
Sollumz installed, enabled, with its dependencies

Sollumz's dependencies matter: the shader definitions live there, and every material Void Tools builds is a real Sollumz shader material. Without them the tab draws a "Sollumz not available" notice instead of its buttons.

Install

  1. Download seto_tools.zip from the latest release. Do not unzip it.
  2. In Blender: Edit → Preferences → Add-ons → Install from Disk
  3. Pick the zip, then tick the add-on to enable it.
  4. Restart Blender.

The tools appear in the 3D viewport's N-panel, under a Void Tools tab.

Coming from the three separate add-ons

Void Tools used to ship as seto_fake_ao, seto_fake_dmg and seto_decal_tool. If any of them is still installed, disable and remove it first — they register the same operators and panels as this one, and Blender will not tell you which copy answered.

Updating

The Updates panel at the top of the tab does it from inside Blender: when a new release exists, its version shows on the panel header and Install Update brings it in with your settings intact.

See Updating for what the version check sends, and how to turn it off.

Where your settings live

Two kinds, and the difference matters when you open a new file:

Add-on preferences — remembered across files, restarts and updates. The decal library folder and the Surface Painter library folder are both here, along with the Sollumz override and the update-check switch. Reach them at Edit → Preferences → Add-ons → Void Tools.

Scene settings — saved in the .blend, per file. Everything in a tool's create panel is one of these: it is the starting point for the next thing you create, and nothing more.

Per-object settings — saved on the generated object itself. Everything in a Selected … panel is one of these, and every one of them is live.

Building the zip yourself

If you are working from a clone rather than a release:

python scripts/build_zip.py

That produces the same seto_tools.zip. Do not build it with PowerShell's Compress-Archive — it writes Windows path separators into the entry names, which Blender's installer splits on / only, so the add-on extracts as a handful of files with backslashes in their names on macOS and Linux and the tab never appears. The script checks its own output for exactly that before it reports success.